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Been very busy lately, and loaded a ton of new work to my site... Along with the start of some tutorials, if you're interested (you may have seen some of these featured on Car Body Design).
Basic drawing/sketching: www.problemchildkustoms.com/le…
Line weight: www.problemchildkustoms.com/ba…
Basic Rendering: www.problemchildkustoms.com/ca…
Basic drawing/sketching: www.problemchildkustoms.com/le…
Line weight: www.problemchildkustoms.com/ba…
Basic Rendering: www.problemchildkustoms.com/ca…
Search and Restore
If you have the time (or interest), please tune in this Saturday (9/24, at 12:00 Eastern) to Spike TV's Powerblock, and the show Search and Restore. If you've never seen the show, it's brilliant. My good friend Tim Strange is the host, and it's a drama-free car building show, where they take one deserving person, and create a killer ride from their car. Sort of like Overhaulin', minus the trickery.
I was called upon to create the project design rendering for the Mustang in this build, and had a blast throwing ideas around with Tim... We've done this dozens of times over the years, but the vibe on this project was so different (all in the bes
Learn to Draw Hot Rods
I'm asked quite often how I create a drawing or rendering... what the technique is, what tools I use, and so-on... But the most common question and comment seems to fall back on "What programs do you use? How can I get my work to look like yours?" There's a simple reply to that:
The secret isn't in software. It's in the sketches that come well before that stage. I was taught early on that observational drawing is the greatest skill any designer or artist can have, and I took that to heart. I took a number of life drawing classes, and sketched a LOT as a kid, and later in life. Developing this skill makes any software use in your tool set tha
Drawing Cars
One of the greatest perks of my job is having fun. I get to have a blast when I'm drawing, even during the late-night thrashes, and times when it stops being "car drawing time" and becomes "let's see this doodle pay a bill". I hadn't realized, or consciously thought about the fun part of the equation before... It just never really occurred to me to consider it. It was simply sit and draw, erase, draw again, keep drawing until cross-eyed, rest, draw more... And then it hit me.
When drawing, rendering a project, or sketching a few thumbnails to feel out a logo or whatever, it's not all about the final product. I'm having a blast in each line I
Been Busy Lately...
It's been (thankfully) tremendously busy lately, with a back-log of projects now safely tamed and organized... Sure, there's sleep to catch up on, but, uh, I'll do that when I'm dead.
In other news, if you haven't yet, check out my Studio's little Facebook page, and throw caution to the wind... and pound that "Like" button into submission! Loads of visual and mental goodness there... and some interesting photos and stories from days gone by... Plus give-a-ways, tutorials coming soon, and more.
That all said, I'm back at it... Hope all is well, and thanks for peeking in!
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